You just can’t make this shit up. One of the most dedicated players, a Fallout 1st subscriber and map/tool maker (see here) just got banned for reporting a in game exploit, then they refused to refund his monthly subscription because he used some atoms on in game content on the account that is now banned.
https://map76.com/
Is Bethesda a Putin asset now as well??.. Guy does your QA for you, is dumb enough to fork over even more money for your broken game, and this is the treatment?
I’ve been gradually moving towards ‘gosh I hate Bethesda’ territory, but this clinches it.
What the flying sprat fuck is Bethesda’s angle here?
RichVR
2033
Lower echelon type fucked up? Expecting it to be reversed soon.
stusser
2034
So we all knew dupe bugs were rampant, but I wasn’t aware RMT was so pervasive in F76, reportedly a fairly unsuccessful game. Turns out that Bethesda simply doesn’t give a shit about the integrity of their game’s economy and seems to straight-up allow RMT to happen.
Reason #221 why F76 suckles goat balls.
https://www.eurogamer.net/articles/2019-11-28-inside-the-world-of-fallout-76-virtual-gunrunning
kerzain
2035
The one and only reason I don’t suspect it isn’t just Bethesda creating and selling this stuff on the sly:
Not only incredibly polite, the seller also seemed to have a full delivery schedule. It was a level of professionalism I wasn’t prepared for, and I hurried back from my lunch break to arrange an in-game meet-up.
kerzain
2037
I have a sudden urge to buy this game. That looks fun.
ShivaX
2038
Time for my favorite jam:
lordkosc
2039
You know that would have been a pretty cool in game promotion, with Santa in power armor dropping sweet lootz to the masses.
Rock8man
2040
@stusser predicted much more of this, the moment it was revealed that the game was all client-side instead of being server side. My only mental objection to that was whether enough people would even care enough to do that type of thing. If the game was going to be a commercial failure, then why would people bother messing so much with the client-side code?
But I guess it was a big enough success or people do care enough to put in the effort to do this after all.
stusser
2041
Right, they forgot Raph Koster’s #1 commandment of MMO design-- thou shalt not trust the client. Since users can spawn mobs that other players see, these devs fucked up spectacularly. F76 must be a frickin’ peer to peer game!
Menzo
2044
I think it’s unlikely they forgot. I think it’s much more plausible that they just don’t care.
Or at least decided that getting the game out on an engine that they knew more quickly was worth the trade-off vs. developing a brand-new client/server engine from scratch.
I saw it for $5 recently.
I’ve said it before, but I want to see Todd Howard subjected to real, tough questioning over Fallout 76 - the state it released in, the absolute threadbare experience, the various issues around the rum, the collectors edition, the subscription and backtracking on “cosmetics only”, etc.
It actually kinda sickened me that Howard got to go out on stage at E3 this year, make a brief joke about a what a dumpster fire their game was, and the crowd just ate it up. And then he got to give that pathetic interview to IGN, where he actually seriously said that “they knew” Fallout 76 wasn’t going to be “a good Metacritic game”.
I don’t think I’ve ever seen a developer sink their reputation more over a single game, than Bethesda did with Fallout 76, and the clown show around it.
stusser
2047
All the other stuff is pretty standard, tons of games release unfinished, promise cosmetic-only DLC then turn around and go pay2win, and so on and so forth. It’s all unacceptable but not unusual.
Releasing a peer-to-peer MMO, though, that is truly something I haven’t seen before. Ultima Online and Everquest got that right 20 years ago. What I want to hear about is the trials and tribulations forcing the Fallout 4 engine to work online, because there’s definitely a story there.
Lots of games release with bugs, but Fallout 76 was a next-level shambles at launch, and was virtually unplayable on consoles the framerate was so bad - especially if you had an elemental weapon. And all of this was so unavoidable that there’s no way Bethesda didn’t know.
This included many bugs that were inherited from Fallout 3 and 4, which is just unacceptable at this point, and almost certainly a byproduct of them using the same core engine since at least Oblivion, and just duct-taping more and more stuff that it was never meant to do, to it.
stusser
2049
Yeah but again lots of games release extremely buggy, but I’ve never seen a peer-to-peer MMO. That is truly unique.