Fallout 76 - Multiplayer, online, BGS Austin


#1505

Yeah, but they have to gather 12 bundles of old money, some glue, and a poison gland for some reason.


#1506

It’s that very rare canvas. Impossible to find.

Just so penny-wise, pound foolish.


#1507

I was on when someone launched a nuke. I was pretty far away, but it was a neat event, still.


#1508

I feel like the nuke system works really well, at least from what I’ve seen. From the process of launching one, which isn’t easy and requires a group, to what happens on the ground when one hits. Different targets are better for different things, like if you want end-game raw materials, you need to shoot one area, or if you just want tons of stuff to kill, shoot a different one.

And the boss fight is pretty epic, and they spawn in super high level enemies of all different sorts to contend with, so again, teamwork is required.

There are good ideas that others should take from F76 for sure.


#1509

24-player non-persistent online seems kind of pointless except as DRM.


#1510

Answer: No.


#1511

Amusing. I also like what I read on eurogamer where people where thinking of different word for microtransactions (since when a power armor color costs 18 dollars, there is nothing micro about it):

cashgrabbies


#1512

At least the paints for the armors and stuff are hardly necessary. I nearly have enough Atom now to buy armor paint (well, one paint scheme) just from doing in-game stuff. But yes, if you really want those cosmetic things, they are absurdly expensive.


#1513

Bethesda somehow forgot to include any way to report players for harassment and griefing. In their online game. Released in 2018.


#1514

Anyone know how to share the photos you can take? Some of them are pretty cool, but I can’t for the life of me figure out how to share them with others.


#1515

If you’re on PC, they’ve saved in your “My Games” folder. Take a bunch of creepy pics and email them to randos For Great Justice!


#1516

“The game notified me that if I didn’t fight back, they would do limited damage so I didn’t fight back and hoped they would just get bored and leave,” AJ said. “They stuck with it and even joked about how ‘this is the strongest queer I’ve ever seen’.”

Eventually, NathanTheHicc and his friends killed AJ’s character. “We changed servers after we respawned,” AJ said. "Just so it wouldn’t happen again.

If only somewhere, somehow, someone might have predicted this would happen.


#1517

image


#1518

Well they did have ways to stop the harassment. They changed servers, which addressed it, and if they had also ignored those players they would never be put in a server with them again.

But their point was well-made. With no way to report harassment, there’s no consequence for it. It’s (yet another) testament to Bethesda Austin’s staggering incompetence that they launched an online game in 2018 with no way to report griefers.


#1519

Staggering inexperience, to give them the benefit of the doubt.

Or staggering cynicism, if you’re like me, beginning to believe that FO76 is a mere asset flip + bolt-on components to squeeze a few more shekels out of FO4.


#1520

Damn, now I WANT the game! This could be the biggest flop since ET! With no chance of recovering it from a landfill LOL


#1521

I think this:

The Bethesda spokesperson said Fallout 76 “empowers players to permanently block other players”, pointing to the reporting tools on Bethesda.net and the Xbox One and PlayStation 4. “We will not tolerate this kind of behaviour by any of our players, nor towards any of our players. We will continue to investigate claims of misconduct or abuse - along with Microsoft and Sony - and take action when necessary.”

Removes the benefit of the doubt. They think logging off the game and going to a reporting tool on a website that’s half-assed itself, as the article points out, is enough. They’re incompetent, and they don’t listen.


#1522

No. As I’ve pointed out several times in this thread, Bethesda Austin is a group of MMO veterans. Rich Vogel leads the studio, and he’s been working on MMOs since Ultima Online. Austin is MMO-central, pretty much every old-school MMO was developed there. That’s where you go when you need that expertise.

And yet they still managed to screw up on every level imaginable.


#1523

As I’ve always said, never underestimate how shitty players will come up with ways to grief other people. Even if they did no damage, griefers can ruin your experience by standing in your way and constantly blocking your view.


#1524

And that little shit that isn’t apologetic about the whole thing, he should be removed form MP services. He does not see a problem with his behavior in all of this. A few year ban to help him grow the hell up.