They did add voice chat to Battle Royale mode and it works well. So they have a near-complete PUBG clone now, minus
Both of which are pretty significant losses, however
- building walls and stairs anywhere
is definitely a significant improvement and can’t be discounted. If you get stuck in some weird place and come under fire, you can throw up walls and save your ass(es). Or build stairs to get up to some vantage point or just “above” other people to rain down pain on them. It definitely changes the dynamic, and I think in a very interesting way that makes the gameplay better. Because being stuck out in the open and gunned down with zero chance really ain’t fun. Bonus: grenades, grenade launcher, rockets. Guns are reasonably effective at taking down walls too (they are artificially weak in BR mode) but it is not ammo efficient.
I am not convinced losing prone is a big deal, but I do miss vehicles, though. If you get a bad circle, like you are on the opposite end of the map, you have to really haul ass to get there in time. No looting / fighting cutting it close and finding a vehicle. Several times we’ve gotten so engrossed in a local battle we forgot the circle was far away and then that was it for us, even if we won the engagement. For whatever reason, if you are stuck in the storm, there is zero chance of “oh praise rngesus a buggy!” saving you. You’re just done.
I also miss the random hilarity of crazy things and drive-bys that can happen with the extreme mobility that vehicles afford. At least the “movable cover” aspect has a solid equivalent in Fortnite with walls/stairs. I doubt we’ll ever see vehicles in Fortnite, though, because there is zero equivalent anywhere in the game?
While I’m at it, traps are utterly useless in Battle Royale. I don’t know what idiot is going to accidentally run into a trap, especially since traps are ambient noisy as all get-out. Maybe if they made them silent? Even then, the scenarios when traps are useful (someone sees you go in a house and follows you in) are so incredibly narrow and rare.