I’m playing this. Which is an interesting change of the usual indie pc games I play. Here is a big AAA console cinematic action-adventure game, so it couldn’t be anymore different.
It is… lavish and spectacular (dare I say, visually stunning?), that’s for sure. It is a well crafted product, from the art to the music, to the voice acting and lip syncing to the combat.
I had heard how this God of War was different than the classic ones, this was more ‘modern’, so they had made it more cinematic, the combat a bit more grounded, the characters more nuanced. I am surprised how well it works, for example how good is the relationship between the father and son, supported by great voice acting. Great way to start the story, with the preparation of the funeral of the mother, it sets up the tone nicely.
That said, the game uses 100% the AAA template to a t. Action adventure game, where you combine an action game, with 10% exploration with hidden chests and collectathons, 10% puzzles (easish puzzles, the idea is to bring variety not to make things hard), 5% some cutscenes and story centric moments, and of course the other 5%, a bit of rpg progression and loot. Mix it, shake it, and your AAA will be ready.
Of course, they follow the formula because a reason: it actually works. Provided each individual part is good and it’s well assembled, it’s a great formula to use.
The issues I see are more outside the graphics and story. The combat is competent, it feels well made, and it’s of course ‘visceral’, but… I don’t think it’s actually that fun? It’s hard to determine the real issue here, something about the pace and the tanky enemies, and the lack of mobility I think.
It isn’t my favorite part of the game.
The other issue is going a bit too much in the obligatory & trite collectathon aspect. Some of this stuff is good, requiring exploring and being observant, other not so much and it’s there as busywork, to cross another bullet point check from the list.
This, together the length of the game and me not loving the combat makes the game feel padded with cruft.
Finally, I have some issues with the pc version. Depth of field and TAA.can’t be turned off, and I hate DoF. It has negative mouse acceleration (ie, turning the mouse fast makes it slower than turning it slowly). And the performance is somewhat uneven and not as good as I hoped, with lots of places where it can fall to 40 fps, even when limiting myself to the ‘original’ quality.