Hardspace: Shipbreaker, blue collar space sim about salvage

Meh - most games are about shooting other people, if we start to really look at what is happening.
Its just a fun gimmick and probably a little bit of a commentary on corporatism.

At least they tried to do something other than the standard thing every single game out there does. Props for that!

The game opens with a menu choice that includes “plastic free” options and then you move to a screen where you confirm you give up any sort of labour rights, operate “At will” based on corporate desires relinquish control over your own data and will vote in elections in a way desired by your corporate masters.

You know, science fiction.

The whole game is a “haha” that transforms into Futurama’s “I made myself sad.”

I love it.

They should really lean into it though. Make you go back to your apartment built for three shared with four other people, have you develop health problems based on your constant exposure to radiation and the substandard air quality in your dwelling, etc.

It’s early access. I’m sure the breathing difficulties and loneliness DLCs will be coming.

okay, I laughed at that…and shuddered a bit.

I may be wrong, but as I understand it the “game economy” has nothing to do with the $1bn of debt. Maybe that will change later in the campaign, but it seems to me that the only economy with real gameplay impact is around the upgrade currency.

Also coming soon, the update that plays Lynx Co-selected, mood-improving music nonstop inside your helmet.

For a small recurring free Shipbreakers can upgrade to the commercial-free version. For a larger daily fee they can enable the option to turn the music off.

In their recent AMA on Discord, they essentially said the same thing. The $1bil debt is meant to be oppressive. They have acts 2 & 3 planned which they intimated will probably change things up. Maybe you get dirt on Lynx from a video log, maybe there’s a rebellion, who knows?

That said, I got my debt down to 750 without too much trouble; the bigger ships are a lot more profitable. I imagine with adding more and bigger ships it’s doable in the “normal” progression up the upgrade tree. Maybe clearing your debt ends Act 1. The game is still at least a year away from release.

In the Homeworld series, repairing or salvaging a ship only took a few seconds.

Why have none of you (except @Charlatan, passingly) mentioned the soundtrack yet? It was up to an RPS commenter to clue me in, sheesh! I’m glad they did, too, because that’s good listenin’.

● “Open Shift” Mode Added

It’s a full campaign with Shift Timer and the Oxygen Drain removed. Players can enjoy scavenging without any time pressure.

● Key Bindings have been added to User_Config.txt

In-Game key rebinding is coming soon! To change the binding yourself, read our How To.

These two features please me greatly :)

Yeah I’m glad they let folks choose the campaign they want too.

It’s not sandbox mode, but close.

Edit: Was Free Play always an option or am I sinking into feeble mindedness?

It was there at early access release.

Feeble mindedness it is, then.

Fantastic! I haven’t played much yet, but might have to revisit soon.

Yeah freeplay was always there. But whiner care bears like me moaned the campaign game had timers and we had to go and refill oxy too often :) I am happy the devs listened and gave us the option , which staying true to their original vision for the default option.

Is cool I like :)

Will this have VR?

This in VR would probably give me vertigo. But I’d still like to try it. :)