Kickstarting and Screaming

That makes sense. They obviously have the files- they were pretty much print-and-play to begin with… it was just James and his friends that were doing the printing and cutting. I remember the cards were often held together by what was clearly a taped, glossy strip of paper cut from the Sunday paper ad section. Give Me The Brain and Witch Trial were personal faves.

Looks good, gonna keep an eye on this if it gets kickstarted.

This seems potentially intriguing:

Basically, a competitive legacy game of maneuvering vampire clans through seven centuries of European history using the classic White Wolf license. Seems like an ideal license for legacy design. Pricey, though.

So there’s some awareness around that Patreon has been host to some quite lucrative porn game making for the past few years.

One of them has now made the big pledge charts on Kickstarter as well - outpledging some of the big successes Divinity 2, Kingdom Come, Shadowrun, and apparently even the original run of Star Citizen.
https://www.kickstarter.com/projects/990500595/subverse?ref=discovery_category_most_funded

I almost kicked to Subverse, because it’s a space game…buuuuuuut I felt weird, so I didn’t.

The subject matter itself doesn’t bother me, but what makes me apprehensive is whether design focus on the gimmick will outweigh actual game design. I’m not interested in playing a shitty game just to see boobs. I’d rather just do the reasonable thing and buy a second monitor and stream Pornhub while playing AoW3 or something.

Eh?

Don’t ruin my favourite game please!

Ruin? Don’t you mean enhance?

Pfff…

When it was in beta I basically wrote a manual for the game, for my own use, to keep track of everything.

I’ve sunk far too much time into it.

No regrets.

Hell I even organised 2 full tournaments. That was stressful.

I only have 400 hours in it since release, even though it is my favorite strategy game of all time. In fact, I played on my first water map (archipelago) just today, because one giant continent has always been my preferred setting. I might not dive as deep as the true masters, but I was holding the game up as a fantastically designed game (that delivers a gaming experience I can augment on my own if I really had to, which I don’t of course) in contrast to a cartoon titty game with no real thought put into the actual gameplay.

You’re going to like Planetfall.

Tighter design all round.

Edit:

Back on topic, what games have people backed?

I was going through my bank statements and I backed something in December, probably because of this thread, and I don’t remember what it was.

Oh well it’ll be a pleasant surprise when it shows up.

My one outstanding project is The Bazaar. It’s a competitive digital deck-builder card game.

You’re aware you can log in to the Kickstarter website, right? :) (You’re probably also getting many updates as well emailed you?)

Still, I’ve had someone ordered from Kickstarter arrive 2 years later and I’d complete forgotten about it. It was quite a nice suprise!

I’ve got a mix of digital and analogue games backed.

  1. Cheapass Games’ book with all their games and design notes. (They even used a tweet I wrote as a blurb! – the first one under “What People Say.”)
  2. Champion of the Wild. A party board game that was praised to the sky by Shut up and Sit Down, so I jumped into their reprint KS.
  3. Lunark. I would have forgotten about this one. Kind of a on-the-whim backing. This is a pixel-art platformer with a Another World-style cinematic style. Guess it just impressed me on first glance and wasn’t too expensive.
  4. God’s Gift. A game inspired by Lovecraft and Lemmings?? Also cheap to back.
  5. PIXL. This is a new toy by the folks who invented fidget cubes. Got it for my kids. Basically little minecraft blocks in real life.
  6. The Procession to Calvary. A humorous point-and click adventure game that looks like an animated medieval painting. I liked their free proof-of-concept piece (Four Last Things) and just appreciate that they’re doing something different.
  7. Villagers. A crisp looking table top card game with, uh, villagers. I like simple games about building economic engines.
  8. Harm Other. A very silly text adventure where your two choices at every step are “Harm” or “Other.” I was convinced by the demo for this.
  9. In Other Waters. An intriguing underwater adventure game played through a map-like interface. Could turn out to be only so-so, but I liked the vision and it wasn’t expensive.

Dang, that’s a lot more than I realized!

I wish you best of luck with that, but holy crap is that Indiegogo page hilarious:

It started with the core idea of deckbuilding. Most card games have you build a deck upfront, and then the gameplay portion is completely separate - but deckbuilding is one of the most fun parts of card games. So what if the deckbuilding was the gameplay? What if every game featured you building up a deck, making interesting decisions and tradeoffs along the way?

Wow, welcome to a decade ago, when deckbuilders were invented. He is aware that there are hundreds of them now, right? Does he really think he invented this?

No, but he knows his audience (Twitch Chat) are fucking idiots and have to have this stuff explained to them.

Cheers for the login reminder.

I have backed an rpg. and aboard game.

Been kind of a mixed bag. Bard’s Tale 4, Wasteland 2, Planetary Annihilation, Grim Dawn, and Stonehearth. Still have Phoenix Point coming, but that was through Fig.

Not yet released kickstarters I backed:

The Good Life, a werecat simulator by Swery (or something)
Nighthawks, a vampirre RPG by the creators of Fallen London and Dave Gilbert of Wadjet Eye Games.
Jagged Earth, a Spirit island Expansion
Sentinel Comics: The Roleplaying Game
and the aforementioned Cheapass Games Compendium.

Whom did you order?