From an outside perspective, I feel like they were aiming for too much too soon, but I hope they figure it out. In perspective three years seems reasonable for what they are trying to do with a very small team, but obviously they’ve had some development hiccups.
I’m not invested in the outcome, but I hope they end up with something decent and don’t implode or something.
I knew they would never make the initial ‘6 months to alpha’ estimate…that seemed very green…and I still bought in.
The real problem is they are continuously grossly underestimating their time after the first Mea Culpa. This is the fourth deferment, and it appears to be a random time 1 year, 2 months, 8 months, 6 months…and this is for the "private closed alpha for backers’, the public product must be years away. It really gives the impression they do not have any idea how long things take - so one has to question what else are they naive about. They have already mentioned a level of burn out from the core team, and that was a year ago.
I think they have pretty much raised all the cash they can. If they really do have 16 or so people now working on it, the project is either going to launch or fail pretty quick.
I watched some of the discord action last night and it was pretty predictable. Angry gamers vs. fanbois. It looked like in that forum there were still more fanbois.
Man, Aeon Trespass: Odyssey looks really cool, and while it’s avowedly inspired by KD:M, looks a lot more appealing to me from a number of angles, including a higher emphasis on story, a much less cheesecake aesthetic (and I haven’t seen anything like the juvenalia that undercut KD:M’s horror mood for me), pre-assembled minis (I’d rather not do them at all but oh well), and a relatively affordable core box price tag of a “mere” $130.
…and now they’ve announced two expansion addons, each representing maybe a third of that core box content, for $100 a pop, with a discounted bundle that shaves only $30 off the staggering $330 you’d pay separately. So much for relatively affordable.
Dragon Age and Mass Effect scribe David Gaider and a bunch of other veterans have started a studio to execute on a long overdue idea: an adventure game musical.
Honestly delays that long and longer are quite common with boardgame Kickstarters. Especially ones with a lot of minis, because those can have a lot of back and forth about getting the minis right. (Of course there can also be issues with production of non-mini components but because minis have to be sculpted a particular distinct way for each type they are more difficult to produce to the envisioned standard.)
A kickstarter for a quarterly boardgaming magazine. Their contributors include the inestimable Dan Thurot, so this is a no-brainer for me. (Even if a print magazine seems like a starry-eyed pipe dream these days.)
Good of you to point this out. I’d love to play an Everspace 2, I like the first game.
In case anybody is worried they’d be supporting gaming terrorism by helping to fund this game, fear not!:
Will this be an Epic Store Exclusive?
Simple answer: No EGS exclusive.
Long answer: We already announced that Everspace 2 will launch on Steam Early Access September 2020 and not anywhere else. We’re aware that other devs have changed their minds, so consider this: Valve (because of Steam) and Epic Games (because of Unreal Engine) are equally important partners to us, so there’s really no good reason for us to become exclusive. Furthermore, we have just enough padding to deliver on our promise. With your support, we plan on delivering even more.