Phoenix Point - new Julian Gollop turn-based strategy game

If anything its the best thing to happen to gamers like you. Do the subscription for a month when the game releases, make sure to finish the game in that time. Pick the game up on a deep sale a year later. Win-Win for consumers.

Makes sense. But with my luck. It’ll have a high chance of rotating out the moment i subscribe!

I don’t think this was posted before

This is going to be an awesome game.

This does look excellent.

That looked awesome, I hope they get the difficulty balance down well. Can’t wait for the release.

I can’t either but I will have to since I backed the game and want a Steam version :(

Looks awesome - I cannot wait.

That targeting of specific parts on the enemy looks pretty sweet. Can’t wait to play this fall.

I really like what I see. It seems I favor Julian Gollop’s school of design over Firaxis’.

The ‘first person aiming’ could seem gimmicky at first but it’s really a way to give some control of the RNG to the player and make it more intuitive. You don’t have an abstract 45% to hit, you have two circles, the small one with a 50% of the shot going there, and the bigger one with 100%.
It’s intuitive if you have played any FPS, it makes the relation to distance super easy : if a enemy is close, you can put the big circle on him and you always hit him, if the enemy is farther away, you can see how the small circle is 80% covered so it could miss because the shot could go to the other 20% of space, if he is farther away even the monster profile will occupy even less space in your vision. And you can imagine how the circle’s size will be affected by soldier’s skill or weapon type.

And this ties neatly to their body part system. Some parts can have different armor, you can disable weapons and parts, some parts are obviously different on size so there is a trade-off in what to aim, and cover and unit relative position will affect that parts are able to be shot or not.

The more flexible movement system is my jam, it always irked me in XCOM, while it still keeps most of the streamlined approach of Firaxis game.
The directional overwatch is also a great addition, giving more player agency and nerfing a bit how good it is at the same time.
There are special abilities like in XCOM, but they are a bit more in control as you need to use will points to activate the.

It’ll be on Xbox PC game pass as well if that helps.

Yeah, all those things seem very well considered; softer RNG, more intuitive/less abstract systems (aiming, targeting, time units, watching), giving more of the flexibility of the original X-COM while simultaneously building on it.

I see it zooms in for an over the shoulder view - does it ever do that new XCom thing of staying zoomed in while I smash through a window or whatever? That’s my favourite bit :)

Looks cool, but man, Gollop owes a major debt of honor at the least to whomever did the Firaxis X-COM graphics/UI/UX stuff. I mean it is just pretty blatantly ripped off in large chunks.

Which they paid in full by using the “Imitation is the sincerest form of flattery” school of thought. :)

Sure. I’m not suggesting there is some legal right or something. And I agree that building on the backs of what came before is a big part of the game industry. I’d hate for everyone to have to ignore good UI tricks that came before, just because someone else did them. :)

As an aside, part way into that video, it’s a pity that you can tell if you killed a hidden target by whether you gain willpower. It would be kind of cool if it really remained unknown until you went to the area/find the body.

I had the same thought, but one step further I was kind of annoyed that you could free aim to “where you thought someone was” and take them out that way, I’d rather the game enforced line of sight rules. I know that’s probably not as cool, but I like the structure.

There are some aspects of this that I feel I may not click with along those lines - like manually setting up the shape, length, and width of my reaction fire arcs, and manually aiming at body parts to avoid shields and armored bits. Not sure how sold I am on that stuff tbh.

Yeah, I suppose it is normal to see stuff like this and get nerd twitchy. I just got to the part where the tank/vehicle drove past the alien and exposed its rear arc to the alien. My mind screamed, “OMG, rear armor is weakest, what are you doing!” :)

I’m going to guess the game does not have armor facings on vehicles. ;)

LOL I actually had assumed the same thing. Too many WWII games I guess.

…the turn-based tactical combat game headed up by original X-Com creator Julian Gollop, has been delayed again. It had been set to come out on September 3, which was a considerable pushback from its originally expected launch in 2018, but the studio announced today that while things are “shaping up well,” they’re not shaping up quite as quickly as expected.