Rise of Industry

Sorry I should have been clearer. I am referencing what he talked about in the video, like having to pay high prices, being banned entirely, that sort of thing if you don’t work with the towns. To me, that sounds pretty new.

Agreed. I jumped into Kerbal because the core game was there and what came after was a refinement of systems. I own Oxygen Not Included but I do not play it because the systems are not in place. I have not yet purchased Mashinky because the systems are not in place. Yet I expect that I will enjoy the last two as I enjoyed Kerbal (though perhaps not quite as much since KSP is magical).

TTD definitely did that kind of thing.

Each player has a reputation with every town/city. Destroying buildings and roads lowers rep, planting trees increases it. Actively servicing stations inside the city limits increases rep every month, having stations that cargo just piles up on decreases it. The core actions like building track/roads/stations have minimum reputation thresholds; if you’re lower than that, you’re not allowed to take that action inside city limits.

I remember being able to grow, don’t remember pricing going really high enough to make me change my behavior. You could be right, it was there, but maybe a not a huge issue… aka I was never banned from building in a town in TTD.

Hey guys. Towns already react to your actions and it will only get more complex. In A5 there’s going to be a market Ai that will dynamically change prices of things, based off supply and demand, all over the map.

As for the amount of features, there’s already a lot done, so no need to wait for the full release. Lots of fun and entertainment waiting for you!

Are these true 3D models (trucks, buildings, etc) or is it isometric graphics?

Been playing it. So question, the specialization is locked in right? So if I pick gathering there is no way to do industry? Or is this a bug on the mac that I cant click on the other r&d after I pick one?

Cheers!

Rod

Isometric is a type of perspective. It’s all full 3d, not sprites. Zoom in and rotate the camera :)

Specialisation doesn’t mean it locks you out. You just have an advantage for the early game on the wanted spec

Hmm well there is a bug then because its locking me out. Here are the screens.

After I have selected the first level of Gathering.
Note I can now only buy the one thing I picked in gathering.
The fishermans pier is buildable as will any other gathering building I select in the tech tree to research.

However Farming, Industry and Logistics are now locked out to me. I cannot click on these research tabs to research them.

And they are not buildable.

EDIT: Ok update I found the bug by watching someone elses playthrough apparently you SHOULD be able to click (and it should change colour when you mouse over ) the words GATHERING FARMING INDUSTRY LOGISTICS in the tech tree screen.

This did not work by default on my mac.

However good news is by changing rhe UI scaling to 20% from the default it now works.

Anyway just fyi. Might want to change the UI scaling default for the mac build.

You say that literally after you talk about dynamic pricing not being implemented yet. No personal knock, but these days I only buy EA games when I know they are feature complete and mostly balanced. I didn’t even jump on Opus Magnum until over a month after it released. I got Subnautica a while ago and haven’t played it other than a couple of hours right after I bought it. Next month, though, I’ll be all over it.

FYI game is hitting Steam early access on the 9th of Feb:

Looks like there will be a launch discount, I saw in an email from Humble that it will be 23% off.

This looks like the latest build: Alpha #5

It Is live on Steam now. 15% off first week.

So I have been playing around with Alpha 5 for a few days now (itch buyers got it early), and I am not sure what to think just yet. The game looks really good, it has all the features on paper that makes it sound like a really interesting game, and everything works as it says it does with a good bit of polish.

Some issues though:

  • Instead of AI industrialist opponents, the game puts the competition in the settlements themselves, and the town will build its own farms/factories/etc. It’s certainly better than nothing, but I am not seeing how this compares with having genuine AI opponents. The settlements will sometimes deliberately screw you over by building a papermill just after you build a papermill, and then the settlement will be overflowing with paper or cardboard and so your great idea for expansion turned into something that may not even make any profit. For some reason, when it’s a settlement AI and not a real opponent it just makes the whole thing less engaging to me.
  • Tech points are really slow to unlock. This may be because I am playing the game badly, as tech points unlock as you do things (like elder scrolls games). But the early game is hard. If you pick the wrong specialization on the wrong map, it’s very easy to make choices on initial point spends which leads to being utterly incapable of selling anything. It took me 5 honest goes to understand how things work and actually start turning a decent profit. But then, tech points were unlocking so slowly. There are alot of interesting things in the tech trees, but it may take 20 hours to get there (on a single map). I feel that once you get more points you can dramatically increase the scale of your operations and so points come quicker and faster at that point, but they need to tweak it as the point gains for n00b players is glacially slow.

I am not giving up by any means. I watch those youtube letsplayers and they seem to have a much better idea than I have on the right way to play the game, so maybe that’s why they’re having more fun. It is alpha as well, the latter major issue I have is an easy fix for them which I am sure will be changed if enough people feel the same way I do. Not sure how I feel about the lack of any AI opponents, as that isn’t in the pipeline to be added.

Thank you for sharing that information!

It looks like you cannot expect to run at a profit for a while…like years. You basically have to wait it out until your tech tree advances (Career mode). They give you a ton of cash (at least at normal), and I think you have to invest a lot of it all over the map - as that is how your tech tree grows through usage. Once the tech tree starts to pop, you use the unlocks first to cut your costs to start making money, then to expand. The tutorial makes it seem like selling to the state is a bad thing, but it helps close the margin.

This video by James Allen may help:

I found a Dev roadmap:

https://drive.google.com/file/d/1boeDEUGXAQTpS_-sbsdMkiEXgm2Imqxb/view