On realism: No one really wants realism in a sim. I covered flight sims for years for CGW and other mags, and watched the Usenet rivet counter wars: Oh, I can’t possible live with this sim, the REAL P-51 has phillips head screws holding the auxiliary fuel tank switch in place, this one has flat head screws! They killed much of the market and drove some amazing developers, like Andy Hollis, away from sim development.
Realism means, let’s take a WWII sim for an example, that you are freezing cold for hours, for those hours you either hold it or pee in a tube, no pausing, and absolutely nothing going on for a couple of hours or more. Maybe some entire missions of hours length in those conditions with absolutely no enemy contact. During a battle, if you get wounded, you take a large caliber weapon and shoot yourself in the shoulder, if that’s where you got hit. Oh, if you want realism, if you get killed in the game, the game ends and deletes itself from the HD and you never get to play it again.
Now, I always pushed for the sim world to give me an illusion of the world in which that combat pilot lived, without the boring parts. What type of screw is in a gauge is a boring part. But I really disliked linear, canned campaigns because they felt like arcade games to me. No matter how realistic the flight model, the actual world in which you used that aircraft is unrealistic if you have to fly the same mission over and over (and know each time what’s going to happen) until you “win” it. RB23D, Falcon 4, etc. gave you a wonderful, dynamic world in which you were not the entire world; there was a war going on all around you no matter what you did.
The absolute best designers understood no one REALLY wants realism. Even the guys buying and flying the great DCS world aircraft, who really seek the most high fidelity simulations you can purchase, who do want to, as much as possible in their virtual cockpits, experience flying those aircraft, don’t want the negative and boring aspects. (Most of them, anyway. ;) )
As for the money laundering aspect of Star Citizen, I kinda take an occum’s razor approach. I don’t think people incapable of straightforward project management and apparently incompetent in so many ways are sophisticated enough to pull off a criminal enterprise. Chris Roberts is far more Barney Fife than Vito Corleone.