Task Force Admiral - a WW2 PTO carrier battles simulator

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I am so impressed with what you’re doing, and just so excited to get my hands on this game. And happy to see your dedication (and talent) you’re bringing to this title. Let the troops know we’re geeked :)

And Spock recall --they had to light the fire on those carriors just to get them to land on something.

We don’t even imagine that bravery … those guys …

And to think I spent weeks trying to get the grognards stream to imagine that the japanese could actually have won the war… or months… I am sure I was wrong after being heckled out of it.

(that last part was sarcasm)

A little update, not all too fresh, but it will help those among you who haven’t been following to easily play catch up :)
Hope you’ll like what you’ll see!

We also threw in there a little shout for a friend team of ours, hope you like 'em cardboard planes :P

Just a few hours left to contribute to the kickstarter campaign if you’re into this!
Une petite actu avec la compilation de ce sur quoi nous travaillons ces deux derniers mois.

https://www.kickstarter.com/projects/338597945/fighters-of-the-pacific?ref=f2q5hm

Wow, I’d missed this topic until I saw it referenced elsewhere on the forum. I can’t wait for this!

I loved the simple tactical module in 1942: Pacific Air War. This looks… better. :)

I cannot believe you missed this thread :p

Well, it just means I don’t have to wait as long for it. :)

Hehe welcome aboard - although the wait still is a dire reality I am afraid ;)

Good opportunity to show off some new stuff while I am at it, I guess

The genesis of the player’s office from our artist Julien from the outline to the prototype artwork. Remember your games from the 90s when you could click around on silly stuff in the museum or academy part of your favourite sim? Time (and money) will tell if we manage to turn it into 3D, but at the very least, if not, you’ll get to click on classy 2D. It will be used for all in-game reference stuff (historical overview, 3D object database, player performance, OST, etc…)
I’m sure you can guess some of its most obvious functions too, but I’ll let your imagination run wild!

Kuddos if you can see & identify the smaller details, like what’s on the table on the left!

We also had a little sneak peek at our in-game view system (the switch between Strategic, Tactical & 3D World mostly)

These are not interchangeable, all three have their own functions:

  • The World View is mostly a scenic view - although objects can still be selected, it is primarily used to let you set your preferred viewing angles, see the action for yourself, travel around, between units, and much beyond if your realism settings allow it ;

  • The Tactical 3D Map can be accessed at all times by pressing space bar, whether you’re in the 3D world, looking at the strategic map or wandering around in the flagplot, and will return you to your previous location once closed. It is used as to give tactical orders (aka when you need to give firing orders to ship during a surface engagement, for instance). This is probably the main inteface you’ll be using during combat.

  • The Strategic 2D Map on the other hand gives you a general view of the battlefield and of your naval task forces & aircraft groups. Allied, enemy forces, along with unidentified contacts are also indicated. The player uses the map to give general navigation and combat orders to friendly units, mostly when they are not engaged and over larger distances & greater lengths of time. Here task forces are all pointing in the same direction for prototyping purpose - don’t you worry, icons do look in the right direction otherwise.

Absolutely work in progress, ofc!

And some tweets of less strategic value, but still somewhat enjoyable I guess

Hope it will make the wait less painful and will please your eyes ;)

Cheers!

I want! Take my money.

Hellz to the yeah, that is some epic stuff there, @Amiral_Crapaud!

HOLY COW! Now that’s what I call a post!
Love the fact you brought back the war room/office.

Wow. Looking very impressive.

Homeworld-like interface with ww2 carriers… yeah that sounds ymmy indeed :D

I <3 the office!

Thanks guys, very kind of you all!

Hi guys!

Loads of smaller updates as usual, but more pragmatically waiting for a longer dev blog entrie, wondered if some of the carrier lovers among you were in want of a new wallpaper for their desktop. If so, here’s a little contribution from the team, hope it will please the senses of a couple souls out there!

Cheers :)

Very very cool. Do you expect to do an alpha or beta test? I’d be a person who’d throw their hat in the ring to help on that front.

We should have a ship pr0n thread. Those models are dead sexy

Make it so.

Hello there Ladies & Gentlemen!

First of all, a little update regarding development before we finally post a new year update - we just had a small column in Tim Stone’s latest A2Z, with a few tidbits & some original content about the tactical system. This way please

And allow the team to use this post to wish everybody here a fantastic Christmas & upcoming Happy New Year. Be safe, you and all your dear ones.

We’ll be back with some news about the overall progress of the project soon. Cheers!

Great interview. Thanks for mentioning Regiments in it. Hadn’t heard of it before this.