The Ultimate Single Player CRPG.
I don’t know what that is exactly but it would tack along the ‘living world’ direction of things. Years ago my placeholder image of such a game would have your party questing along and you’d see an army march by, and the army was going to fight some other kingdom, and you could follow it, and witness the battle, and the political map of the entire world would alter based on the outcome, etc. Such a game would have multiple layers, not just the party-level world of NPCs and monsters, but also political/strategic/economic/ecological layers working themselves out. There would be a bard transcribing the whole long and complex narrative that emerged. There would, I suppose, be no end, unless it be the end of the world, or perhaps the political stuff would end with a denuded landscape and cities full of dead NPCs and there would be little point to questing anymore.
I suppose Dwarf Fortress gets as close to this as anything has done (I say, having played very little of it). I guess we’re talking about ‘procedural’ design, which is now sort of a despised buzzword in some quarters.
It may be impossible, or impractical. I have always liked it when RPGs decouple themselves from top-down narratives, though. I would also like more triple-A (or at least double-A) production values placed onto the systems of the more ambitious roguelikes. And a different feel – something more like, I dunno, Lords of Midnight or King of Dragon Pass or Romance of the Three Kingdoms in the way different layers interact with one another and are presented to the player.
Anyhoo. This thread is about wishing for ponies, right???