FO3 and Skyrim also have this weird plasticky rounded edges look to everything. All the meshes are smoothed.
I see this in Outer Worlds too. Heck, even the original FO1 had this (although the meshes are turned into 2D sprites). But the overall designs are more colorful, prettier, less drab.
FO4 on the other hand looks really really good from the get-go. (Judging by screenshots.)
IGN interviews a dev to show off character creation.
I like the UI and the point buy system, but I have a few concerns (like why does Intelligence govern your critical hit damage, and why is Hacking/Science skills governed by Charm*?) but overall this looks neat. Dare I say… keen?
*These skills are also governed by Intelligence I noticed a bit later, but I still don’t get why Charm is even part of the equation.
I like the skill system - we’ve talked about it before, but I think it’s clever to be able to spend one point to get many skills updated until they hit 50, at which point you have to start specializing and increasing skills one at a time.
What I did not know was each skill has tiered perks that unlock as you hit certain milestones in them For example, it looks like Dodge grants “recovery speed +100%” when you hit 20 points, or handgun critical hits ignore armor at Master level. Plus the skill points themselves are slowly improving the skill as well, which is key - if it was just getting to these milestones that would be kind of boring, imo.
Then they show off the aptitude system, which helps encourage role playing and sounds like a fun system (plus it gives a small bonus), and goes on from there into appearance, name, summary - the rest of character creation. Enjoy!
Yeah a lot of that is because to achieve that level of quality in Unity is a nightmare. Just a pain in the ass and super time consuming at every level.
Unity’s strength isn’t a dazzling engine. Its strength is that it’s easy for everyone to make a game.
If you want dazzle, just use UE4 and save a lot of time.
I just can’t remember any other time in gaming history that I could play through a brand new AAA game for a couple of dollars like this! I have no interest in Gears 5 so that explains it, it’s not the first then.
Games are cheaper to buy (assuming you are buying around when they are still full price) for Gamepass subscribers as we get discounts on games on the service.
So we get to both try it and purchase it for less if we like it. Win-win.
Umm wasn’t the latter two released last year? I thought Game Pass for PC launched this year? I probably should have mentioned that I was only referring to PC, master race and all that.
On the other hand, Microsoft Store doesn’t seem to have regional pricing. I’m blessed to live in a country where average income approaches $500 so Steam and Gog and Epic and most others make stuff much cheaper for us. Like Age of Empires 2 DE costs ~$8 on Steam and $20 on Microsoft store. That’s one of numerous reasons Microsoft store looks bad compared to competitors.
Oh, for sure. This is more an “all things being equal” kind of benefit of Gamepass. In UK, trying out the game and getting to buy it if it’s a long term keeper is nice. But understandably much less appealing in your case.
Only a week to go. I can’t wait to find out how good it is. I’ve been looking forward to it.