Day 7
Encounter: “An Issue of Lung Capacity”
I face an Orc Warmonger (attack reduced to 1 thanks to the encounter), an Orc Peon, and an Orc Grunt. Nice theming, randomly-shuffled Baddie Stacks. I’m fighting a whole Orc party!
I go first, so I position myself next to the Peon in such a way that the Grunt won’t reach me this round. I roll 3 damage and a Bones, killing the Peon!
Up next is the Warmonger. He rolls 1 Defense and 2 Attack dice (his 1 boosted to 2 due to the presence of another Orc on the field), and does 2 damage to me, and gets 2 shields.
The Grunt moves toward me but can’t make it.
Round 2
So, as part of the choice I made on the Encounter card, I can’t use Skill dice on the first two turns. So I actually think it makes sense to run away this turn, then dart in for an attack on Round 3, and hope I get some results that I can use to have my Skills keep me alive. OK, I scoot out of range, across the map.
Everyone follows me, but NOBODY REACHES ME. (Warmonger rolls another Shield for Defense.)
Round 3
Now I can use Skill dice.
I move one space, and kill the Orc Raider with my 4 remaining Attack rolls! OK! Now it’s me, with 2 Health, face-to-face with a 7-health Warmonger. But I can use a couple Skills! Let’s see…
My Body Count is at 2, let’s burn that and get my Health back to 4.
And my RAGE die is at 1.8! That’s the sweet spot to upgrade it to RAAAGE! (Seriously.) I do so, swapping out the RAGE for a RAAAGE.
Warmonger rolls his 1 Attack (down from 2 since he’s alone now) and rolls BONES.
Round 4
I roll my 5 Attack dice. 6 Damage, knocking down his Defense and leaving him at 3 Health.
He does 1 Damage and gets 3 Defense again.
Round 5
I do 4 damage; he’s down 1 more Health.
He does a damage and 2 shields.
Round 6
We each take a damage due to Fatigue. We’re now at 1 and 1. I roll 5 damage… and he’s dead.
I get 2 Training, 1 Progress, 1 Loot (Reflex Powder).