Wolcen: Lords of Mayhem - ARPG, CryEngine

Servers are working again.

About the only thing they didn’t seem to address in some way is the item grade problem. 15 minutes in I already didn’t want to look at white items and I can see it won’t be much longer for the blue items either. Doesn’t stop them dropping by the dozen, though.

I finished the game with a gunner deathgazer ray and sentry build, very similar to Rhykker’s build. I’m lvl 41 and it took about 15h. Teleporting around to generate rage and dumping all that rage with the death ray is awesome!

I enjoyed myself, didn’t play with a lot of skill, but i’m looking forward to try other build.
Like other people said, those act boss are hard. Always took 2-3 tries before I could kill them.
The end game mode looks fun, but didn’t play it much yet.

I’ve started a new character directly in that mode, the stash and town are shared with my other char.
I’m not sure why you guys said the stash is not shared, but seems like it is for me. I’m playing offline mode (since it’s the only way to play)

I’m level 30. One legendary drop and one unique.

You just described every aRPG I’ve ever played. A way to filter would be nice. If also like to be able to toggle drop tags on all the time.

Heh. At 15 hours I’m level 30 in act 2 🤣

Yeah, I played another couple hours and I still haven’t had any big drops yet (level 28). It’s extra frustrating because I’m stuck on a frustrating difficulty spike during this set-piece battle somewhere around the early-mid part of Chapter 2. I feel like my equipment is way behind.

How does the game actually feel to play? For example I found the actual gameplay of Diablo 3 noticeably superior (especially on console) to PoE, but always enjoyed PoE for its character customization.

I realize it’s a difficult feeling to quantify, but I think most gamers understand what I’m asking.

It’s Diablo 3 and PoE having a baby. It has a lot of the good feel of Diablo 3 with a lot of the crunchy customization stuff from Path of Exile. That being said, it’s (understandably, IMO) not as good as its predecessors in the areas they excel. It doesn’t have the level of polish Diablo 3 has but still feels great. It doesn’t have as many crazy builds and uniques as Path of Exile, but it still has a lot of options and there’s a lot of fun character building to be had.

At the end of the day, the feel is significantly better than Path of Exile and the builds are signfiicantly more varied than Diablo 3.

The arena?

@MisterMourning a number of skills I’ve tried feel incredibly satisfying to use. I have a couple that just never get old, which is super important in a game like this. Many I havent t routed, but early impressions are very strong for me.

Well, have them send you a thank you card because that sold me more effectively than any advertising. I’ll give it a go!

No, that was fine, it’s where you go into a vault and several survivors are besieged, and you can turn into the Angel form for part of the fight. The first time I just ran out of deaths, and the second the altars that are supposed to recharge you so you can go full angel-mode (archon mode?) didn’t light up like they did the first time - a bug, I assume - and I just couldn’t keep up with the damage sponge massive enemies that spawn in what I assume is the last stage of that fight. I feel like my overall damage AND defense is a little low for where I am, and I’m like 3 or 4 levels higher than the enemies in this zone.

Are there difficulty levels? Maybe I’m playing on too high of a difficulty level?

EDIT: Of course, I tried one more time and got through it - sure enough when the fountains light up like they are supposed to, and you know better how to control that new mode from trying a few times, it’s not too bad.

From the get go - Normal and Story Mode.

Story Mode is easy “I’m just here for the Lore/Story”. Normal is how it’s meant to be played. Not sure how difficulty scales at endgame or after story completion.

Most impressive numbers this weekend, weren’t the servers down for most of it?

Holy cow is that act one end boss tough. Even with a character that had a lot of toughness I still had to get the poison golem boy and grab a shield spell and even with that I barely escaped by the skin of my teeth.

When I first tried it I raged out when the boss reset and I had to fight him a second time… Imagine my rage when I realized I had to fight him a third time!

I have a hard time envisioning how a ranged character will survive that fight.

I’m battling that bastard now. I had him down to a sliver in phase 3 then I glitched/fell through the floor, ended up in town, and caused the game to crash. Grrrr. :)

Oh no! First I’ve heard of that.

Yea the Act 1 boss was weird. It isn’t a good difficulty curve in my opinion. I could definitely see some people getting upset that they spent a bunch of hours on a fairly casual ARPG only to discover it suddenly became a Souls-like.

I powered through it, but it was definitely a bit of a system shock. Strangely enough the game goes right back to incredibly easy immediately after him.

The funny thing is that Diablo 3 was like this at first as well for those who don’t recall. The howling rage of the people who couldn’t beat Belial in A2 was pretty deafening. It’s funny because Diablo really moved away from all that and became much more forgiving mechanically.

When you run across a chest in the wild they can have a blue, yellow, or red background color. Does that mean anything? I have not detected any difference in the contents.

Not that I can tell, no

That must have changed it recently, it’s shared online now as well. Yay!

One of my most hated things now on the act 2 boss is minions body blocking the living shit out me.

I’ve come close to beating the boss but the aoe damage phases can be brutal and you’re forced to basically get out of the way or die. That’s fine, but what is not fine is the parade of crap that can surround you because you don’t have time to kill them being forced to move so much.

That and the item pool seems so incredibly arbitrary. At level 30 I’d seen uniques from like 15 with not only better stats, but powerful affixes. Or even blues ten levels lower than a legendary with higher stat rolls. The rng is a bit of a hot mess.

Still like the game very much, but I really hope they do some serious tweaking to go along with bug fixes.

I have seen an ability in the talent wheel that lets you dodge roll through enemies… Slipping Shadow in the Assassin tree.