X4 - Now with more flyable ships

Did you enable the volumetric fog and screen space reflections?

I think I have fog on medium, and SSR yes.

edit: Actually I have volumetric fog set to off: Imgur: The magic of the Internet (have since gone back to MSAA though)

I’m biased since I wrote it, but I think the game is less balanced without it. Defending friendly space from bad guys shouldn’t be a guaranteed money-losing operation. (The payouts follow the normal game rules for player kills so you get more money with a police license. But it’s still mostly just paying the maintenance costs for your fleet.)

I’m really having trouble with mouse keyboard controls and I really don’t want to have to break my gamepad out for this as it means setting a bunch of stuff up hardware wise that’s in my living room. When I go from flight to inside my ship or the base, the mouse controls are wildly sensitive and I have to barely move my mouse to keep control. I can’t find any settings to adjust mouse sensitivity in these circumstances. Otherwise the sensitivity while flying seems OK.

However I’m a bit confused on shooting. Which reticle am I supposed to line up? The center one? The drifting one?

Mouse settings are here (they are a little hidden):

For shooting you don’t need to really line up unless you use dumbfire weapons (some rocket systems), if you turn aim assist on the game will automatically gimbal the weapons relative to your targets. The main (static) circle is otherwise your direction, the outer circle is where you want to go, this also controls ship steering.

Ahhh thanks!

I did an absolutely insane mission today - it was tagged as Hard, and involved killing 25 turrets on a Xenon Defense Platform. I optimistically took in my Katana with pulses - the platform was close to a Free Families factory, and since the Xenon sector was literally next door there was a constant stream of new Xenon ships coming in. I must’ve killed about a 100 Ms, Ps and Ns before I even started on the platform itself. Medium turrets went down fast but then I hit a wall, as I could not bring down the L turrets fast enough. To make matters worse, defense platform started spawning defense drones, and those are a little too tanky considering how many the station spat out. Eventually, between continuing to kill every Xenon in sight and racking up a kill count of epic proportions, I realized that I will need more firepower.

Since I literally managed to get my Free Families rep to 22(!!) from killing Xenon in this sector alone, I went and bought a Dragon Raider, flew it back to Terran space on the other side of the map for Mk3 medium shields, then had it flown back, modded it and started working on the last 3 L turrets, while continuing to mow down everything in sight. What really turned the tide of battle were the 2x ARG plasma mk1 turrets that I fitted on a ship that already had 6x Terran Pulse Mk2s. I simply could not afford to rig my ship for surface bombardment because I had fighters on my ass 99% of the time. There was no reprieve at all, complete insanity. All in all I think this adventure took me 4h, I downed some 350-400 Xenon M and S ships and saw 5 or 6 Ks get blown up by the Free Families station next door. I looted an untold amount of inventory items that I sold for mad space bucks. The mission itself rewarded a cool 1 million credits and more importantly, an advanced weapon chamber which I used to upgrade another one of my pulse guns. Sandbox at its best.

While I was doing all this I also tried to build a few destroyers and make sure the shipyards were supplied with materials, because I really wasn’t sure if I’d be able to finish the mission lol

10/10 game, would do this again.

Wow I think my adventure I described above had a perceptible impact on the simulation lol. My ships were being ambushed by Xenon all the time, and now not a peep. Maybe they sent so many ships my way that it gave other factions reprieve to push them back.

Sooo cool. I think I might have asked before, but what are you using for ship control?

Strictly KBM. It feels very precise to me (especially after you install mass mods, it makes the ship more agile), I’d never go to a gamepad and I’m quite proficient with those otherwise. I actually had a similar experience with Elite Dangerous, friend gifted me a HOTAS when we both started playing at release, and then years later (last year in fact) when we both got back into the game we both switched to KBM and haven’t looked back. These are the mods I have applied on my ship fwiw:

https://steamuserimages-a.akamaihd.net/ugc/1895471598740743494/DA774FAF23FFFF329E9D42D7771FD6FD14D14984/

Here’s a mostly solo K kill from today, using my Katana with some upgrades and Mk2 Protons. I think I found my people (Terran) in this game, absolutely loving this ship. I did not know however that Proton MK2s can only be used on Terran hulls, now I’ll need to look into other module restrictions. Fortunately MK3 Terrran medium shields seem to go on all M ships…

Anyway, here’s the video. Last 5 minutes are basically just me shooting at the XL shield module and trying to call in my destroyers to speed it up. Explosion at the end is super nice though.

Oh so when you say mass mods, you meant for your ship as opposed to a mod you downloaded to make flying better with M/KB?

Yeah, but I do use the Equipment Redone mod which gives the ship mods static rolls and properties. And you also get components back when you dismantle them, not sure if that was in vanilla or not.

Wow, you are soooo much better with that than I am. So do you use left click hold to steer, or shift-spacebar for mouse steering? Do you flight assist (ctrl-spacebar on or off)?

Thanks for helping!

Shift+spacebar, I like having a second indicator for direction. You can also lock the mouse to get direct steering but that feels weird to me because sensitivity is then tied directly to your ship’s turn rate.

I mostly fly with flight assist on, but sometimes like in the beginning of that video I’ll turn it off so I can drift at an angle and get a little more time on target. Well that was the idea anyway, almost none of my shots landed there lol.

edit: Forgot to mention, I fly with autoroll off, it’s much easier to maneuver in larger ships by manually rolling. I would also strongly advise against turning adaptive steering on.

So this is how smaller ships are made 😄

Thanks, @Bateau, for all these vids and your enthusiasm. Appreciate you sharing your enjoyment here.

Happy to contribute! 😊 Been a while since I was so immersed in a game. And I feel like I’ve barely scratched the surface!

Yesterday I started another one of those missions that have you destroy station turrets, and sure enough, the Xenon weren’t too happy with it. This time i thought that I was prepared, i jumped in 4 of my destroyers. The Xenon were having none of it.

I immediately loaded the save and started to build 40 fighters to be used as escorts lol.

I’ve also been talking to a friend who is now also playing the game thanks to my endless barrage of pics and other things in our steam chat, and we’re both very excited to experience the scope that this game allows in a Star Wars setting. I’m so excited about trying out that mod! But for now that will have to wait, first the Xenon are due for some ass kicking.

And done with this station! Ended up soloing it again in a Katana. Seriously love this ship.

It also blows my mind how you can really see the simulation at work in these situations, initially the platform was throwing out defense drones, but after a while of me blowing them up and then intercepting supply ships they ran out! Simply amazing, and I’m glad I don’t have to deal with out of thin air magic spawning in this game.

That’s where my enchantment with X3 was lost, when I realized that a bunch of the economy was faked. X4 set out to make the full simulation and while it caused them a lot of grief early on (economy stalls and all sorts of things) they stuck with it and now it’s amazing.

Again, nothing else like this game. It has a lot of warts and rough edges but it’s a real gem.

Forsooth. It is amazing that it can work as a full simulation.