Just out of early access. I don’t have a lot of time in it yet, but I’m enjoying it and wanted to get it a thread while it was new and hip. It’s been mentioned once or twice in those catch all threads Tom hates so much (I think maybe @krayzkrok is the only other person actually playing it), but lord knows no one will find out about it from those, and I think it deserves some visibility.
Aesthetically the game reminds me very much of the late 90s: Oddworld, Sacrifice (yes, I know, 2000, whatever) and to a lesser extent Vangers all come to mind. I really dig it.
Gameplay wise it really is pretty Soulslike (same control setup, similarly deliberate pace) but not as punishing. Heals are scattered regularly throughout the levels, which are randomly generated.
Oh yeah, it’s a roguelite! Not only your levels are randomly generated, but also the loot, Diablo-style. I’m not exactly sure how the loot system works yet, but you don’t keep anything on death, although sometimes you might find a stash left behind by a previous dead character.
That’s right, your character is also randomly generated! Every time you die, your performance influences the traits of the “next generation,” spat out by the world tree to plumb the depths of Durnar (a kind of lostech biopunk world) and heal the diseased roots of Father Tree. It’s a weird little game and I’m quite taken with it, despite suffering very badly from TMGS (Too Many Games Syndrome).