Apologies for the Roguebook spam (I have no connection to the team). But having now played the alpha, I thought it was worth making a thread for the game as there is a lot to like already.
Roguebook is a deck builder made by the Faeria devs, Abrakam. It’s currently on Kickstarter (the campaign runs until early July):
Eventually, it will look something like this:
For now, the game is in alpha and the art is made of static placeholders.
That said, you can try the game for about a dollar if you get into one of the E3 special $1 pledges which give you a STEAM key:
In celebration of E3, get the Alpha for 1 EURO TODAY! This discount will end on Sunday, the 16th of June.
Receive access to the Alpha version of Roguebook WITHIN 24 HOURS of making your pledge!
The Alpha version is a very early version of Roguebook that is fully functional, it’s just missing the bells and whistles. You’ll be able to play the game now and, if you like, give us feedback on what you’d like to see improved for the full version.
I tried the game, and there is a lot to like there already.
You start the game by picking 2 heroes. That’s your adventuring party for the run and you will be trying to add complementary cards to both decks.
Any time you play cards for a hero, they move to the front and apply the card effect. Playing cards costs faeria (mana / action points) which will limit how much you are able to do in a single turn.
Not bad for placeholder art. Notice the faeria left to spend this turn at the bottom left, the hero positioning on the battlefield and the card hints explaining what your card does.
And this introduces the nifty “combo” system.
The hero at the front is said to be leading. The hero at the back can play cards with the combo keyword at a faeria discount. So you want to try and establish a system where you can play more cards with the heroes comboing off each other.
The heroes also come with (sometimes positional) powers. For instance, one of my heroes had the following ability:
So I would also want to try and finish the turn with her in front for a free attack.
The game comes with the usual card drafting at the end of combat, an overland map you explore, gem slotting to improve cards and an equipment system that gives you reusable abilities:
I only had time for a quick game (which I lost on my 3rd fight). But I definitely want to play it more.